Wylde Flowers devs say inclusivity was always at the top of the list

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Wylde Flowers devs say inclusivity was always at the top of the list

There are heaps of exciting indie titles on the cards this autumn, and one we’ve been looking forward to for some time is the spellbinding farming sim, Wylde Flowers. This bewitchingly cosy game garnered plenty of popularity in its Apple Arcade release and has since hopped on its broomstick, flying to PC and Switch.

Boasting a mysterious tale of friendship and magic, a delightfully diverse cast of quirky characters, and plenty of charmingly chill vibes, we couldn’t help but fall in love with this sweet little gem – and we hope you’ll feel the same. In the lead-up to its multi-platform release, we were lucky enough to be presented with the opportunity to talk to the talented and creative minds behind this enchantingly cosy life sim.

We had plenty of questions for concept artist Iona Vorster and environment artist Riley Hanlin regarding the design process, how they went about creating such a magical experience, the process of building a wonderfully witchy world from the ground up, and the strive for inclusion and diversity in gaming. So grab a cup of restorative moonflower tea, it’s time to dive in.

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