Gerda: A Flame in Winter review – Don’t Nod delight


Gerda: A Flame in Winter review – Don’t Nod delight

Gerda: A Flame in Winter is a top-down, narrative-driven RPG from PortaPlay and is the first game to be published by Don’t Nod. Set in a small town in Nazi-occupied Denmark during World War Two, it has you play as half-German, half-Danish Gerda as she navigates the dangers and politics of the time. It’s a game that carries an important message that’s more relevant now than ever, and it does so with a great game, but its focus on these events means that if you’re not in the mood for a serious history lesson, then it likely won’t gel with you.

The game really gets going when, near the beginning of the game, the Gestapo (Nazi secret police) visit her home and take her husband for questioning because he’s been helping the Danish resistance. This plunges Gerda into a world of intrigue and tugs her in two directions due to her affiliation with both Denmark and Germany and their respective inhabitants.

Gerda: A Flame in Winter, like most games published by Don’t Nod, is heavy on making narrative choices that will affect your playthrough. Whether it be choosing who to give medicine to or which faction to help, every decision you make will affect how the story plays out and what people’s opinions of you are.

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